@mcc @tef I get that impression but it’s also very frustrating to hear devs repeatedly say that some dx11/dx12 feature or other is “impossible” in vulkan when, like, dxvk and vkd3d already implement it
@mcc @tef I get that impression but it’s also very frustrating to hear devs repeatedly say that some dx11/dx12 feature or other is “impossible” in vulkan when, like, dxvk and vkd3d already implement it
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