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  1. Embed this notice
    mcc (mcc@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:06 JST mcc mcc

    As someone who was at one point making an effort to support the previous VR/AR platforms by these exact two companies only to see the things cancelled while I'm still trying to gather information about them I'm baffled trying to figure out the mindset of a developer that trusts this. *How* many projects in this product category has Google announced then killed during takeoff so far?

    EDIT: direct link https://blog.google/products/android/android-xr/

    In conversation about a year ago from mastodon.social permalink

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      Android XR: The Gemini era comes to headsets and glasses
      Android XR is our newest platform built specifically for XR headsets and glasses.
    • Embed this notice
      Cassandra is only carbon now (xgranade@wandering.shop)'s status on Saturday, 28-Dec-2024 09:01:00 JST Cassandra is only carbon now Cassandra is only carbon now
      in reply to
      • Glyph
      • tef

      @glyph @mcc @tef Normally, when I get mad at a 600-page long switch statement, it's stuff like the pattern matching in Mathematica, not the transition rules for a state machine.

      In conversation about a year ago permalink
    • Embed this notice
      mcc (mcc@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:01 JST mcc mcc
      in reply to
      • Glyph
      • tef

      @glyph @tef *bragging* I could easily get mad at a state machine

      In conversation about a year ago permalink
    • Embed this notice
      Glyph (glyph@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:01 JST Glyph Glyph
      in reply to
      • tef

      @mcc @tef okay when you say it like that, I almost kinda get it.

      In conversation about a year ago permalink
    • Embed this notice
      tef (tef@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:02 JST tef tef
      in reply to
      • Glyph

      @glyph @mcc if you are not a gamedev then it's easy to forget how *exploratory* gamecode is

      i remember when celeste's state machine got published and people were pouting and huffing, despite it being a well defined state machine and not 1800 if statements in different parts of the codebase

      impossible means "as much work as starting over" most of the time

      In conversation about a year ago permalink
    • Embed this notice
      Glyph (glyph@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:02 JST Glyph Glyph
      in reply to
      • tef

      @tef @mcc "pouting and huffing"? jfc how can even Gamers™ turn a state machine into something to be mad at

      In conversation about a year ago permalink
    • Embed this notice
      tef (tef@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:03 JST tef tef
      in reply to
      • Glyph

      @glyph @mcc you need to remember, statements by gamedevs are not to other programmers

      they're to gamers, who don't understand how computers work, how software is built, or that corporations have priorities beyond fps

      In conversation about a year ago permalink
    • Embed this notice
      tef (tef@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:03 JST tef tef
      in reply to
      • Glyph

      @glyph @mcc when something is impossible it usually means "we would have to rip 90% of our engine code out and try again" or "we can't do that in a portable way" because if they give gamers even a fraction of an inch, they'll never cease whining

      In conversation about a year ago permalink
    • Embed this notice
      mcc (mcc@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:04 JST mcc mcc
      in reply to
      • tef

      @tef did this in fact happen with stadia

      In conversation about a year ago permalink
    • Embed this notice
      Glyph (glyph@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:04 JST Glyph Glyph
      in reply to
      • tef

      @mcc @tef the main stadia news I have been following lately is that it fucked up bg3’s development by making it impossible for them to resource dx12 support, so, maybe? The bg3 graphics devs seem to really hate vulkan as a result, which I can’t quite tell if it’s a technical criticism or just the emotional issue of being forced to put tons of effort into supporting a business partner who then immediately betrayed them

      In conversation about a year ago permalink
    • Embed this notice
      mcc (mcc@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:04 JST mcc mcc
      in reply to
      • Glyph
      • tef

      @glyph @tef vulkan is pretty frustrating tbf

      In conversation about a year ago permalink
    • Embed this notice
      Glyph (glyph@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:04 JST Glyph Glyph
      in reply to
      • tef

      @mcc @tef I get that impression but it’s also very frustrating to hear devs repeatedly say that some dx11/dx12 feature or other is “impossible” in vulkan when, like, dxvk and vkd3d already implement it

      In conversation about a year ago permalink
    • Embed this notice
      tef (tef@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:05 JST tef tef
      in reply to

      @mcc i mean, much like stadia, google products are considered successful if they hamper adoption for their competitors

      In conversation about a year ago permalink
    • Embed this notice
      mcc (mcc@mastodon.social)'s status on Saturday, 28-Dec-2024 09:01:06 JST mcc mcc
      in reply to

      I dunno, maybe modern mobile devs are used to a two-month turnaround and a four-month lifecycle for releases (or maybe one-month/two-month?) and I'm just a fossil for being from a world you spend one to four years on making something and expect it to have a long tail. Maybe people who only target Unity and only support platforms Unity supports don't think of temporarily supporting a platform as a heavy investment? I don't understand how¹ software makes money anymore

      ¹ whether

      In conversation about a year ago permalink

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