I dunno, maybe modern mobile devs are used to a two-month turnaround and a four-month lifecycle for releases (or maybe one-month/two-month?) and I'm just a fossil for being from a world you spend one to four years on making something and expect it to have a long tail. Maybe people who only target Unity and only support platforms Unity supports don't think of temporarily supporting a platform as a heavy investment? I don't understand how¹ software makes money anymore
¹ whether