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- Embed this noticeUltra high resolution has been a disaster for the game industry it has made every gamble a big one, even for things that are at a indie level. Abstraction has given way to handcrafting of scenes that might only be seen for 10-30 seconds by the player but require months of model, texture, and layout work for what often is less fulfilling game play loops. Which is why there is such a big push for live service multiplayer grind the same thing over and over again while they extract money from you every week to make you go through that 30 second slice of game as many times as possible.
I can't honestly think of a first person shooter that has come out in the last 4 years boomer shooter or cod4 clone that has as good a game play loop as the shareware episode of quake 1.