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- Embed this notice@SuperDicq @foxysen I think it's completely fine to keep your software private for some initial period of time, i.e. if it's not ready for public or until reproducible builds (as we all know, having open build process is also part of free software idealogy), for videogames it also means cleaning up your codebase and separating code from assets, since assets can be private even in free software ecosystem. And of course the grace period of initial release.