@Printdevil @Taskerland @zozo For the earliest pure break from wargames that I know of, the Maelstrom game (later Story Engine) from Hubris was a good example. It had no stats. No skills. No levels. Combat wasn't resolved in incremental rounds. Instead entire *scenes* were resolved through cooperative effort on each "side". (It gets a bit more complicated than that with cut scenes, etc. but only a bit.)
It is the first absolute severing of wargames that I know of.
🧵 (2/2)