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- Embed this notice@RustyCrab @deprecated_ii @not_benis One of his issues is that modern games are written with as much of the logic in the server side as possible as an anti cheat mechanism, which is different from older, self-hosted private game servers. older games didn't do that because maybe you have 4-16 people in a game on your server so cheating risk is lower and you can trust your friends not to be assholes more than building elaborate anti-cheat mechanisms. when a game server is servicing hundreds or thousands of people and doing matchmaking between people that don't know each other you have to put a ton of work into anti cheat. so that makes the server software much more complex, and contains more secrets and novel ideas that you might still be using in your next game