@Rasp I think you're exactly right. Society loves pushing norms, at least smaller communities do, just to see what happens.
What's really interesting is that when you experiment with something, you're not necessarily going to enjoy it. So it's not like a bunch of people tried incest porn, decided it wasn't great, and abandoned the idea. Some people tried it and they liked it, and I think that's interesting. I want to explore not just why anybody bothered, but why they continue to indulge in it, whether that's incest or anything else.
It's especially interesting to me because I love incest. One of my favorite kinks. Not all incest I'm into, which is another great question. But like none of my family I'm interested in, so I don't know if, given the right opportunity, would I want to engage in incest irl. So I do wonder why people are interested in the specific taboo things they like.
There's an argument to be made about simulations in fiction of things that would be bad, or considered bad, irl, but is perfectly fine in the space of fiction (or not). Like, committing mass murder in a game like GTA is normal. But something like lolisho is very much not, and like you said, part of that is because we've had time to acclimate to the former but not the latter. There was a time when violence in video games was considered taboo and abhorrent.
Embed Notice
HTML Code
Corresponding Notice
- Embed this notice
Paradox (paradox@raru.re)'s status on Monday, 05-Feb-2024 13:13:06 JSTParadox