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<- ?? Striderpod ?? -> (striderpod@poa.st)'s status on Sunday, 14-Jan-2024 09:47:23 JST<- ?? Striderpod ?? -> @Fash-E I remember hearing once that it's because space limits aren't really a thing anymore. Back in the day if you made a super nintendo game (for example) you had to compress the shit out of things for everything to fit on the cartridge. Game devs are lazy hacks who don't care about shit anymore. I want to go back