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- Embed this notice@All_bonesJones @hj
hj is often arguing in bad faith, but it's clear that the dude has no experience with the extremely indie scene of random clickteam and game maker games made by extreme amateurs
I had so much fun with the Biebersoft games, Tatsusoft, French RPG Maker community and the absolute random shit I'd find on personal websites' download sections
I remember, on RPG Maker 2000, a SUPER ambitious action rpg made on the engine, starred Link going into the past from a space age to save Zelda or some shit
Literally used Zelda characters, there were bunnies from Secret of Mana to kill, Link would go in powered up mode every 2 mins, the combat was jank and barely worked for the engine but damn was it ambitious. I remember they did one of those cutscenes where a mountain rise with an entrance and I was like "wtf how did they do that" because that's super complicated to do on 2000. I opened the project and still didn't get it