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- Embed this notice@lanodan @solidsanek yeah, Rogue Legacy is imo the worst one since it intentionally invokes the name of the original Rogue and I think it's also the one that formalized the "modern" read of the genre.
Like, if we're talking about "credible" indie games that went slightly beyond the usual nerd audience, you had Spelunky in 2008 (which does still do the hardcore permadeath thing), Isaac in 2011 and then Rogue Legacy in 2012. From that point onwards, the definition of roguelike kinda lost all meaning.
I guess if I were a bit liberal in my interpretations, I'd count Noita as a roguelike? It hits almost all the marks of the "berlin interpretation", but that's basically the only one in recent memory that hits the marks while being popular (and Spelunky 2 I suppose).
Vampire Survivors gets called a roguelike and that game is the definition of an arcade title. People just started conflating the definition of "arcade" with "roguelike" over time I suppose.