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- Embed this notice@zemichi @allison @takao Atlus released some months ago a remaster of Etrian Odyssey, so hey, maybe they will consider making it a dungeon crawler...
I wouldn't want to see super deep and complex rpg/navigation systems in Madou Monogatari though. It should be straightforward, fast-paced (still turn-based battles of course but make it quick to get through them) and with a focus on making the characters and dungeons unique. No cheap tricks to extend gameplay like forced backtracking or too much grinding, exploring a dungeon for the first time should keep you there long enough, while also being hard/challenging. Also please no vn amounts of dialogue or too many cutscenes.
Let's be real, it's not going to happen, but it would be nice...