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- Embed this notice@Moon @i @lebronjames75 @ooignignoktoo game interactivity should make the story interactive. explore to discover the story in a nonlinear way (outer wilds, souls). "show dont tell" turns into "play dont show dont tell" (rain world). and even if the story is linear and separated in cutscenes, you can still make the story relevant to what happens in game (ace combat)
blow's games don't explore any of this. the puzzles of braid arent smart enough to hard filter 80% of players (baba, zachtronics, sausage roll). witness forces you to watch a 50 minute philosophy lecture for no reason. it doesnt force you to UNDERSTAND, just to WATCH it. i believe blow is a smart guy, but he seems more interested in showing people hes smart, than inspiring more smartness from others.