YOU MADE FUCKING BRAID, THE INDIE HIT GAME THAT SOMEHOW WAS THE MOST BORING PUZZLE PLATFORMER IN THE WORLD IN 2008 (my opinion is clearly wrong since millions of people instantly bought this hit sensation) AND
DRUMROLL THE WITNESS
and what game definitely beats both of those games in every single aspect of a repetitive-puzzle-solving video game? Stephen's sausage rolls
@ooignignoktoo@lebronjames75 I can't name any off the top of my head but I'm sure there's been dozens of better games since Braid that had better stories, deeper symbolism and functioned better as an actual game than Braid. Braid is not the worst thing. It's just not worthy of the heaps of praise, it was the recipient because people wanted a game to hold up as being art, whatever that even means.
@Moon@lebronjames75 I mean I'm guilty of buying it back in the day. It was fun for a playthrough but yeah the game didn't age gracefully and at the time it was really overrated. I still think Super Meat Boy was arguably the best indie game of that generation.
@p i hated braid when i played it, i felt like i was just wasting my time every level (though i was ~15 then, nonetheless) maybe i wouldnt hate it today.
@Moon@ooignignoktoo i miss the old dev-community websites like tigsource and other forums that worked just like that, especially for niche genres, i loved spending time reading those things, watching devs post and go "yooo check out this sick GIF at 64 colors and 10 fps of my epic new game!" and it's the paper's please dev just posting his first gifs of his game
@i@lebronjames75@ooignignoktoo my bias is that games that emphasize story and punt on rote gameplay is a waste because we already have movies, the unique characteristic of games is interactivity and "game mechanic" so this is the area that we should look to for games as art. its not that a game can't have a good story it's that other mediums that explore story are extremely mature and experimental games that explore what's unique about games are underrepresented.
@Moon@lebronjames75@ooignignoktoo blow's one hit wonders don't compare to the min-maxed manufactured disappointments from modern AAAAAAAA studios though
yeah, his games aren't the best examples, but what else is coming out rereleases/ports of old games to new consoles?
@ooignignoktoo@Moon think i got it from one of the humble bundles? i got it somehow, played it, and was just bored and felt like everything i had heard about it, went way over my heaaaddd or something. just felt like i was missing something critical or important the entire time i played, since each room was just basically the average Armor Games adobe flash puzzle game level but slower, more boring, and less flashy
@i@lebronjames75@ooignignoktoo you're allowed to like mediocre platformers with mediocre stories and I'm allowed to say that they do nothing particularly well and don't advance the art form. many games are written about because the criticism is tied into the industry side, so they review games that cost money and they want to get paid to do their criticism. they're not going to get paid for reviewing interactive fiction every month. that is why game journalism pretending they care about art is a sham. Also Fez is pretty good imo.
@Moon@lebronjames75@ooignignoktoo but games like fez/braid/witness are that exactly, not gameplay loops, but bits of interaction to keep a small fictional story going
just because you don't give a shit, doesn't mean that other people aren't allowed to
@Moon@i@lebronjames75@ooignignoktoo game interactivity should make the story interactive. explore to discover the story in a nonlinear way (outer wilds, souls). "show dont tell" turns into "play dont show dont tell" (rain world). and even if the story is linear and separated in cutscenes, you can still make the story relevant to what happens in game (ace combat)
blow's games don't explore any of this. the puzzles of braid arent smart enough to hard filter 80% of players (baba, zachtronics, sausage roll). witness forces you to watch a 50 minute philosophy lecture for no reason. it doesnt force you to UNDERSTAND, just to WATCH it. i believe blow is a smart guy, but he seems more interested in showing people hes smart, than inspiring more smartness from others.
@why@i@lebronjames75@ooignignoktoo I am extremely interested in the technical challenges of integrating story and interactivity well. I realize that's not the same as art criticism but it's kind of like being in the Academy and studying painters' techniques.
@Moon@i@lebronjames75@ooignignoktoo thats 1000x more valid art criticism than youtube video essay about How I Woulda Made That Star Wars Movie Betterer. the tech that goes into art is extremely important and artistic use of the tech is the whole fuckin point. story and end product and sales and sequels all just there to keep the suits & nerds happy
@why@i@lebronjames75@ooignignoktoo I love watching GDC tech presentations although usually they are like "I invented a new fast-affine calculation" (also good though)