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- Embed this notice@lanodan their old internals were pretty anarchic though. they sort of loosely put together projects with goals and relied on people more or less self assembling in to working groups to work on those and then management would provision some budget for the working group to do it. they made a lot of wild stuff that way but i don't think could ever figure out how to market them (like the whole Firefox OS project that spawned a lot of fonts/code/weird shit that management chunked in the trash for some reason i forgar.)
i don't know how it works now. it used to work very similarly to Valve.