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- Embed this notice@rivetgeek Definitely! Yeah - but fiction following mechanics. And, honestly, when the Wizard goes to open that door because it's a secret room in the bottom of a Wizard Tower, I don't want to be like "Ok, roll Rogue?".
I want the dice to match the feeling in the fiction. If you approach the door of the Tower of High Sorcery and you try to Warrior through, I want that to be horrible, but if you Rogue or Wizard, that should be easier.
And, to be clear here, it's not about blocking the Warrior, it's about opening the Wizard as a valid option, and so on.
I also think adding things like "Role HP" is my useful brain.