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    applejack 🇮🇸:hitlergrin2: (applejack@gameliberty.club)'s status on Saturday, 20-Aug-2022 06:43:04 JSTapplejack 🇮🇸:hitlergrin2:applejack 🇮🇸:hitlergrin2:
    in reply to
    • iced depresso
    • xianc78
    • Wolfi

    @wolfi @icedquinn @xianc78 LuaJIT is the gold standard for JIT compilers, written in assembly and optimised relentlessly

    It's used in high performence application for game logic with C side rendering (like Löve) in games/engines like the CryEngine, Factorio, Minetest, Fable, or WOW

    Even plain POC Lua makes up "substantial amounts" (according to the email POC got) of games like Grim Fandango. Basically all of Tim Schafer's games use Lua and were one of the first adopters of it
    https://www.lua.org/history.html (ctrl-f Grim Fandango)

    It 100% meets the performance requirements of games. Especially games that are the scale you'd make it with something like RayLib

    You did something wrong like loading an image inside a fast loop. My games, even the particles, works on my 4gb ARM Pinebook pro without any slight hint of slowdown

    In conversationSaturday, 20-Aug-2022 06:43:04 JST from gameliberty.clubpermalink

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