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- Embed this notice@sun @thomasroiloup I've been on-and-off slopping together a game engine throughout the year. There's a variety of reasons I'm going as slow as I mean, least of which is how low-level I've been doing everything, but my assumption has remained that if you have a decent foundational engine that has a veil of separation between game and engine code, you can be off to the races building games on top of that. (One of the classic blunders, no less.) If you had "a harness" and "API access" and just let the basilisk go at it, I'm sure you could trim down the four-ish months I've been working down into like a couple weeks of fruitful work.