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- Embed this notice@lord_nougat @Humpleupagus I try using Wayland since X11 support generally stopped, but in everything I do for game development, Wayland either introduces so many problems or just gets tossed aside since X11 just works.
Unreal Engine had pretty good working Wayland support, until about 6 months ago when they upgraded to SDL3 (which is supposed to natively handle Wayland) and Wayland is entirely unusable now on UE5.
Godot Engine has decent Wayland support, but Wayland doesn't respect certain kernel settings like mouse polling rates, so framerate in Godot absolutely tanks for me when my mouse is over the screen because Godot handles every mouse move event sent, even if it's interrupting every millisecond.
Rider (coding IDE) has been working on Wayland support for over 2 years now and it "somewhat works", but has lots of focus issues while debugging.
Simple fix to all of those problems: use X11.