GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Conversation

Notices

  1. Embed this notice
    naenaegod (naenaegod@pleroma.8777.ch)'s status on Monday, 15-Aug-2022 03:16:40 JST naenaegod naenaegod
    been messing with doors to make it so players must be facing the correct direction to use them, made this handy guide which is extremely compressed to save space

    will be added with alpha 5 push. decided to expand alpha 5 scope to include:

    1) improved doors (in progress)
    2) objects separated into own instanced scenes
    3) character shading (HEAVY MAYBE)

    in regards to character shading, I'm not sure if it'll even be possible. my idea is to read the pixels below the character and average their brightness. if it's below a certain point, the model will be darkened. This would allow the character to be accurately shaded depending on if its in the dark or the light. Not really sure how i'd accomplish this, any godot user on fedi please help (nonexistent)

    after that I gotta face reality and learn how to make inventory and items
    In conversation Monday, 15-Aug-2022 03:16:40 JST from pleroma.8777.ch permalink

    Attachments


    1. https://pleroma.8777.ch/media/00a2ca16-bf3e-4c52-8443-2907406cd252/DirectionGuide.jpg
    • Embed this notice
      azrez (azrez@pleroma.8777.ch)'s status on Monday, 15-Aug-2022 03:16:32 JST azrez azrez
      in reply to
      • Liam Iwakura
      @naenaegod @liam you can remove the radtodeg() and simply divide the angle by pi/4, just set pi/4 as a constant somewhere earlier in the code
      In conversation Monday, 15-Aug-2022 03:16:32 JST permalink
      naenaegod likes this.
    • Embed this notice
      naenaegod (naenaegod@pleroma.8777.ch)'s status on Monday, 15-Aug-2022 03:16:33 JST naenaegod naenaegod
      in reply to
      • azrez
      • Liam Iwakura
      @liam I didn't decide the numbers, my spaghetti code did for me. I just used some calculation @azrez helped me figure out to convert the velocity vector into a number I could if statement against
      In conversation Monday, 15-Aug-2022 03:16:33 JST permalink

      Attachments


      1. https://pleroma.8777.ch/media/7b3a2aa9-3455-46de-b4ba-55395c876414/image.png
    • Embed this notice
      Liam Iwakura (liam@shitposter.club)'s status on Monday, 15-Aug-2022 03:16:38 JST Liam Iwakura Liam Iwakura
      in reply to
      @naenaegod What do the red numbers represent?

      If it's numeric navigation, have you considered doing it "keypad-style"? i.e. 1=Southwest, 8=North, etc.
      In conversation Monday, 15-Aug-2022 03:16:38 JST permalink
    • Embed this notice
      naenaegod (naenaegod@pleroma.8777.ch)'s status on Monday, 15-Aug-2022 11:19:28 JST naenaegod naenaegod
      in reply to
      • azrez
      @azrez Im pretty sure you told me that when I first ddid it and it either didnt work or i chose not to because I ended up not doing it, might have to check again
      In conversation Monday, 15-Aug-2022 11:19:28 JST permalink

Feeds

  • Activity Streams
  • RSS 2.0
  • Atom
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.