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been messing with doors to make it so players must be facing the correct direction to use them, made this handy guide which is extremely compressed to save space
will be added with alpha 5 push. decided to expand alpha 5 scope to include:
1) improved doors (in progress)
2) objects separated into own instanced scenes
3) character shading (HEAVY MAYBE)
in regards to character shading, I'm not sure if it'll even be possible. my idea is to read the pixels below the character and average their brightness. if it's below a certain point, the model will be darkened. This would allow the character to be accurately shaded depending on if its in the dark or the light. Not really sure how i'd accomplish this, any godot user on fedi please help (nonexistent)
after that I gotta face reality and learn how to make inventory and items