@BionicNigga@romin It's already hit 2 as it's called SuperTux 2 for a reason.
Version number are completely arbitrarily chosen - what is 0.6.3-r2 for one project may be version 4 for another project.
SuperTux contains more main levels than many proprietary platforms, although a much longer story than typical is wanted and thus there are more levels to add.
@Suiseiseki@romin 20 years in development, and what you have is 30 snow levels (which get old fast), 30 forest levels, and a wiki page full of random ideas. Pathetic. But of course because it’s “free” in some made-up sense it doesn’t matter that even the most mid Mario games have far greater level diversity and actually invented all the mechanics that this “game” poorly rips off. But freetards gonna freetard ig.
@BionicNigga@romin >Links to outdated fandom wiki that is not related to development. There are more than 60 levels.
mario games did not "invent" the mechanics of a platformer game - those are merely popular implementations of such kind of game - many other implementations exist - but how supertux actually respects the users freedom clearly makes it the best.
@Suiseiseki@romin not actually. There is a very large collection of free games that won't be able to be played due to the RAM limit. While playable many more will need to to really crank down the graphics settings. There has been like 15 years of video game advancement while the x200 has only aged.
@Suiseiseki@romin I can't think of any off the top of my head, but I know I have encountered them in the while. The killer being that it's a shared 8GB pool for the GPU and CPU and vram requirements keep going up up up.
It is a sign of incompetence if you've filled up VRAM without literally thousands of textures loaded (which is more textures than is useful for many kinds of games).
It is braindead to believe you should do nothing at all unless payment is received for it.
Games aren't really that important, thus working on a game full time is odd, even if you do receive a wage.
Just because someone works on a game full-time, doesn't mean that the game is any good - the best games are ones developed without the restriction of business.
@Suiseiseki@RedTechEngineer@romin It’s difficult to fill up the player’s VRAM when the devs are a bunch of volunteers with their only clearly-defined goal being adherence to some imaginary form of “freedom” and they can’t afford to work on the game full-time because they’re not getting paid for it. Less game = less VRAM, but I suppose your counter will be that fun is bloat and freedumb is more important anyway, won’t it? 🥱