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djsumdog (djsumdog@djsumdog.com)'s status on Friday, 16-May-2025 12:07:27 JST djsumdog
Remember when one of the early Dreamcast releases had a major bug, and all of them had to be exchanged at retail stores, because not everyone had Internet or connected their console to the Internet and you couldn't just "fix" things after they were launched? When games and hardware had to be complete and battle tested before you shipped them out to stores? -
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djsumdog (djsumdog@djsumdog.com)'s status on Friday, 16-May-2025 12:12:01 JST djsumdog
True, and switch cartridges still come with full sized OS updates on them, so even if you try to keep a switch disconnected from the Internet in hopes of an exploit, it will still get patched when you buy newer games 😡. -
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xianc78@gameliberty.club's status on Friday, 16-May-2025 12:12:03 JST xianc78
@djsumdog @noyoushutthefuckupdad Devs "fixed" bugs back then by quietly adding fixes to later print runs of games. Ocarina of Time is probably the most notable example.
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翠星石 (suiseiseki@freesoftwareextremist.com)'s status on Friday, 16-May-2025 20:22:52 JST 翠星石
@djsumdog @noyoushutthefuckupdad Quite a few games were in fact shipped broken even back then, although how you had to do a product recall to change anything meant that most games had game-breaking bugs worked out. -
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翠星石 (suiseiseki@freesoftwareextremist.com)'s status on Friday, 16-May-2025 20:29:20 JST 翠星石
@xianc78 @djsumdog @noyoushutthefuckupdad The first version of Ocarina of Time was fully playable - it just contained several bugs that could crash the game or not allow an upgrade that wasn't needed; https://tcrf.net/Bugs:The_Legend_of_Zelda:_Ocarina_of_Time
It's not surprising that fixes to the identified bugs would be included in future releases.
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