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  1. Embed this notice
    xianc78@gameliberty.club's status on Thursday, 20-Feb-2025 13:42:37 JST xianc78 xianc78
    in reply to
    • beard :meru_dab: ひげ
    • Coded Artist

    @beardalaxy @coded_artist I thought people were complaining about modern games being too easy. Have the tables turned?

    In conversation about a year ago from gameliberty.club permalink
    • ✙ dcc :pedomustdie: :phear_slackware: likes this.
    • Embed this notice
      beard :meru_dab: ひげ (beardalaxy@gameliberty.club)'s status on Thursday, 20-Feb-2025 13:42:38 JST beard :meru_dab: ひげ beard :meru_dab: ひげ
      in reply to
      • Coded Artist

      @coded_artist the obsession with making every game ball bustingly difficult was already bad enough when it started over a decade ago. Feels like every other game is chasing that now. Like how am I supposed to immerse myself in a world if I keep getting destroyed and then punished for it? Not my thing at all.

      In conversation about a year ago permalink
    • Embed this notice
      Coded Artist (coded_artist@gameliberty.club)'s status on Thursday, 20-Feb-2025 13:42:39 JST Coded Artist Coded Artist

      26 hours later, I got the true ending for Ender: Magnolia.

      Excellent metroidvania.
      Medium difficulty is just above average, meaning I had to customize my gear for certain bosses, and not just use my exploration build all the time, but I was rarely frustrated from failing encounters.
      Controls are good, and hit boxes feel fair.

      I missed metroidvanias that aren't 2D Darksouls, not everything has to be so brutal that I have to memorize enemy patterns and animations, they're no longer enemies at that point, they're state machines.
      It takes me out of the game.

      Thankfully Ender Magnolia was not like that.

      9/10 much recommend

      In conversation about a year ago permalink

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