@beardalaxy @coded_artist I thought people were complaining about modern games being too easy. Have the tables turned?
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xianc78@gameliberty.club's status on Thursday, 20-Feb-2025 13:42:37 JST xianc78
- ✙ dcc :pedomustdie: :phear_slackware: likes this.
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beard :meru_dab: (beardalaxy@gameliberty.club)'s status on Thursday, 20-Feb-2025 13:42:38 JST beard :meru_dab:
@coded_artist the obsession with making every game ball bustingly difficult was already bad enough when it started over a decade ago. Feels like every other game is chasing that now. Like how am I supposed to immerse myself in a world if I keep getting destroyed and then punished for it? Not my thing at all.
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Coded Artist (coded_artist@gameliberty.club)'s status on Thursday, 20-Feb-2025 13:42:39 JST Coded Artist
26 hours later, I got the true ending for Ender: Magnolia.
Excellent metroidvania.
Medium difficulty is just above average, meaning I had to customize my gear for certain bosses, and not just use my exploration build all the time, but I was rarely frustrated from failing encounters.
Controls are good, and hit boxes feel fair.I missed metroidvanias that aren't 2D Darksouls, not everything has to be so brutal that I have to memorize enemy patterns and animations, they're no longer enemies at that point, they're state machines.
It takes me out of the game.Thankfully Ender Magnolia was not like that.
9/10 much recommend