I added some gifs to demonstrate the kind of problem you can get using a ray from the camera component instead of from the player camera manager, under some simple camera lag settings changes.
By the way, I wasn't sure if we needed cloth sims in our tiny indie game with relatively small on-screen characters, but I was completely sold on it just from how the robes do a little "swish" when a wizard does a heel turn. Totally worth whatever cycles that's eating 😊
@sinbad Just out of curiosity is there a reason why you didn't auto in the line `float HitDist = FMath::RayPlaneIntersectionParam(Loc, Fwd, FloorPlane);`?
My C++ skills are better average and wanted to make them at least a little average :-P