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    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Thursday, 23-Jan-2025 23:59:13 JSTThe Seven Voyages Of SteveThe Seven Voyages Of Steve

    Most of the advice you'll find online about doing camera calculations like "how do I get a ray from the camera" in #unrealengine are subtly wrong. Here's a simple guide on how to do it right: https://www.stevestreeting.com/2025/01/23/doing-unreal-camera-calculations-right/

    In conversationabout 4 months ago from mastodon.gamedev.placepermalink

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    1. Domain not in remote thumbnail source whitelist: www.stevestreeting.com
      Doing Unreal Camera Calculations Right
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      What’s The Problem? Sometimes you want to do some calculations based on the current view, such as a ray/plane intersection to figure out where the player is looking. A lot of information online will immediately tell you to “get the camera component and…”. ⛔ NO! ⛔ If you do this you’ll get some weird edge cases where the results that gives you are just plain wrong. The transform of the camera component on your pawn is NOT the current player view; even when it’s the camera you’re posessing right now.
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