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  1. Embed this notice
    Michael Chrisco :rootaccess: (michaelc@social.rootaccess.org)'s status on Tuesday, 21-Jan-2025 17:04:05 JST Michael Chrisco :rootaccess: Michael Chrisco :rootaccess:

    Any good lisp gui libraries?

    #lisp

    In conversation about 4 months ago from social.rootaccess.org permalink
    • screwlisp repeated this.
    • Embed this notice
      simendsjo (simendsjo@fosstodon.org)'s status on Tuesday, 21-Jan-2025 17:03:57 JST simendsjo simendsjo
      in reply to

      @michaelc https://mcclim.common-lisp.dev/

      #clim #mcclim

      In conversation about 4 months ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: mcclim.common-lisp.dev
        McCLIM – A powerful GUI toolkit for Common Lisp
        from Daniel Kochmański
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Tuesday, 21-Jan-2025 17:05:57 JST screwlisp screwlisp
      in reply to
      • Digital Mark λ 📚 🕹 💾 🥃
      • Paolo Amoroso
      • simendsjo

      @mdhughes is on an exciting journey into McCLIM for game maker making. https://gitlab.com/mdhughes/arrokoth https://mdhughes.tech/software/arrokoth/
      It's fun to watch clim features appear in what was formerly named mcclim-console. Like, now it's got menus and non-printing-character shortcuts.

      @amoroso @simendsjo @michaelc

      In conversation about 4 months ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: gitlab.com
        Mark Damon Hughes / arrokoth · GitLab
        Graphical adventure game creation system, in SBCL Lisp and McCLIM.
      2. Domain not in remote thumbnail source whitelist: mdhughes.tech
        Arrokoth
        from mdhughes
        Graphical adventure game creation system! Created with SBCL Common Lisp and McCLIM. You can follow code development at my gitlab. I often talk about it on fediverse, and the Lispy Gopher Climate Sh…
    • Embed this notice
      Paolo Amoroso (amoroso@fosstodon.org)'s status on Tuesday, 21-Jan-2025 17:05:58 JST Paolo Amoroso Paolo Amoroso
      in reply to
      • simendsjo

      @simendsjo I second the recommendation of McCLIM not much for the specific features of CLIM itself, but for the original ideas it brings with respect to more traditional GUI frameworks and toolkits.

      @michaelc

      In conversation about 4 months ago permalink
    • Embed this notice
      simendsjo (simendsjo@fosstodon.org)'s status on Wednesday, 22-Jan-2025 03:54:16 JST simendsjo simendsjo
      in reply to
      • Digital Mark λ 📚 🕹 💾 🥃
      • screwlisp
      • Paolo Amoroso

      @screwtape @mdhughes @amoroso @michaelc That is really awesome! I am following the updates, but haven't digged into it.

      I started something similar, but had performance issues and used claw-raylib and cl-fast-ecs for rendering. Wanted the "editor" part to be in #mcclim though. Probably yet another project I'll never pick up again ;) https://git.sr.ht/~simendsjo/sijo-ion/tree/dev/item/src

      It's outdated too, but I recently packaged claw-raylib and cl-fast-ecs for #guix to maybe pick it up (if ever): https://git.sr.ht/~simendsjo/dotfiles/tree/main/item/sijo/packages/gamedev.scm

      In conversation about 4 months ago permalink

      Attachments


      1. No result found on File_thumbnail lookup.
        ~simendsjo/dotfiles (main): sijo/packages/gamedev.scm - sourcehut git

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