Still more visual tweaking to do, but pretty happy with the behaviour of the "throwing arc" vis now
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:11:15 JST The Seven Voyages Of Steve -
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Juan (reidrac@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:19:50 JST Juan @sinbad so realistic, I can almost hear the sound of the wee! 😂
(I'm very sorry; this looks amazing!)
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:25:17 JST The Seven Voyages Of Steve @reidrac 🙈 I did not see that until now, better not make the particle systems yellow 😶
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Juan (reidrac@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:27:06 JST Juan @sinbad I think is the effect on the target combined with the like what gives that impression of something "liquid".
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 02:18:44 JST The Seven Voyages Of Steve @exa It already does lag a bit, any more and it feels unresponsive for aiming. I am considering shifting the start point a bit so it's not exactly straight-on all the time when stopped
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mirek kratochvil (exa@mastodon.online)'s status on Tuesday, 14-Jan-2025 02:18:45 JST mirek kratochvil @sinbad can you make the camera lag a bit (smoothly) so that people can actually see the full arc from side at times? (helps a lot for controls intuition)
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 15-Jan-2025 03:11:20 JST The Seven Voyages Of Steve I've offset the origin of the arc off-centre so that it's more obviously an arc now. It doesn't matter because we calculate where to aim at based on the camera centre anyway and reverse calculate a trajectory to throw from that. I'd originally centred it because I found off-centre directional aiming felt bad, but in this case it's fine
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