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  1. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:11:15 JST The Seven Voyages Of Steve The Seven Voyages Of Steve

    Still more visual tweaking to do, but pretty happy with the behaviour of the "throwing arc" vis now

    In conversation about 6 months ago from mastodon.gamedev.place permalink

    Attachments


    • Embed this notice
      Juan (reidrac@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:19:50 JST Juan Juan
      in reply to

      @sinbad so realistic, I can almost hear the sound of the wee! 😂

      (I'm very sorry; this looks amazing!)

      In conversation about 6 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:25:17 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Juan

      @reidrac 🙈 I did not see that until now, better not make the particle systems yellow 😶

      In conversation about 6 months ago permalink
    • Embed this notice
      Juan (reidrac@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 01:27:06 JST Juan Juan
      in reply to

      @sinbad I think is the effect on the target combined with the like what gives that impression of something "liquid".

      In conversation about 6 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 02:18:44 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • mirek kratochvil

      @exa It already does lag a bit, any more and it feels unresponsive for aiming. I am considering shifting the start point a bit so it's not exactly straight-on all the time when stopped

      In conversation about 6 months ago permalink
    • Embed this notice
      mirek kratochvil (exa@mastodon.online)'s status on Tuesday, 14-Jan-2025 02:18:45 JST mirek kratochvil mirek kratochvil
      in reply to

      @sinbad can you make the camera lag a bit (smoothly) so that people can actually see the full arc from side at times? (helps a lot for controls intuition)

      In conversation about 6 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 15-Jan-2025 03:11:20 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to

      I've offset the origin of the arc off-centre so that it's more obviously an arc now. It doesn't matter because we calculate where to aim at based on the camera centre anyway and reverse calculate a trajectory to throw from that. I'd originally centred it because I found off-centre directional aiming felt bad, but in this case it's fine

      In conversation about 6 months ago permalink

      Attachments


      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/828/054/721/574/846/original/230c74b2337c1d53.png

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