@Suiseiseki@sun it pretty funny tht you mentioned this a day after i went through a library of stuff in storage about game ideas me and a couple friends worked on, on weekends in a previous life....back then i had really grandiose ideas, one of them i wrote in an NDA and i have the original copy of it with a game studio, the idea actually got made by nintendo. i completely forgot that i wrote about it as a possible thing that could eventuate from my actual game design. i yearn today to just do total foss + quality but that would equal YEARS.
so i doubt i'd be any help in ur situation, u have one year. it looks like it will take me one year to find a modem i can use, lol
if i ever made anything i'd probably aim to have it in the distro repos, just not a big fan of browsers running games.
Yesterday i realized that a minigame in one of the games will likely involve something similar to Tracks in Simon Tatham's game collection, but instead of numbers around the edges there'd be "other constraints", and once the puzzle was completed it would be possible to "do something else in the game that is directly related to the idea of the minigame".
it was the first time i had gone through, hurriedly, almost everything we had done, and it was a bit like 5 christmases at once.
i wish you greatness, i MAY be able to chip in, if u go down the foss path but i'm semi retarded these days
@frogzone You personally know if you have developed a major new free software package and your sins are forgiven.
An NDA in all cases is unacceptable, as such is an agreement to betray humanity - as a result the only moral thing to do after signing an NDA would be to break it, but that may be illegal, thus it is wiser to never sign a NDA.
@Suiseiseki how do u know i havn't developed a major free software proj :P NDA do have their place, but they are mostly performative / symbolic, i love that i have a signature from the people i do, its a bit like an autograph.
@frogzone A proprietary agreement to betray humanity protects nothing and only consists of proprietary restrictions.
If you want to restrict the distribution of an art-piece during its development, you can simply not send copies to people, or show people it on your computer without providing a copy.
@Suiseiseki#art is one of those difficult areas, you want to be able to protect a burgeoning artpiece especially DURING its very, very early development from some forms of attacks.