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  1. Embed this notice
    Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:18:16 JST Tom Forsyth Tom Forsyth

    Finishing the last few achievements in Satisfactory. This game is EXTREMELY pretty. Amazing environments, huge draw distance. Just a fantastic engine - well done that team!

    From here you can see the first 75% of my game - the desert biome - and that's only about a fifth of the world!

    In conversation about 5 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/614/044/992/390/655/original/391b78732b36200e.png
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:18:11 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Leonard Ritter

      @TomF @lritter also disagree. I love the big breaker switches and toggle switches. My only beef is that the “Search” box should ALWAYS have focus when you open anything

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:18:13 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter

      @lritter Anyway, I disagree. It's a really nice UI that works as designed, has a ton of bells and whistles, each one has a fairly standard layout that shows me what I expect where I expect it, and doesn't get in my way.

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:18:14 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter

      @lritter An Excel sheet? in MY Satisfactory? Unthinkable!

      In conversation about 5 months ago permalink

      Attachments


      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/614/213/789/023/417/original/a209523a5fc08217.png
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:18:15 JST Leonard Ritter Leonard Ritter
      in reply to

      @TomF *whines* but the ui is so appy

      same complaint as with NMS. at some point, they stop designing and just offload the rest into windows forms with radio buttons lists and checkboxes. it's one step short of an excel sheet

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:18:55 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @sinbad @TomF i'm just a sucker for great diegetic interfaces. and putting a TFT in the world is not quite the same...

      In conversation about 5 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:22:20 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Leonard Ritter

      @lritter @TomF hard to do when your inventory is so important & extensive. But I like what they’ve done with the construction interface, being able to easily switch between classes of the same object, or related objects in the same group without opening a menu. So my shortcut bars have broad classes of things in them and I can still easily get to all the variants

      In conversation about 5 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:28:16 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Leonard Ritter

      @lritter @TomF the thing that brings me back to Satisfactory over Factorio (which I played once and could never face again without feeling like I’m playing a spreadsheet) is the world. The 3rd dimension adds just enough flexibility, fussiness and spectacle that perfect efficiency is neither attainable or desirable. You have to adapt and hack (and maybe decorate) and it’s fun to do even if it’s a bit wonky. Exploring is fun too

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:33:54 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @sinbad @TomF i bought it just when it came into early access.

      In conversation about 5 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:38:09 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Leonard Ritter

      @lritter @TomF we (my wife and I play co-op) bought it 4 years ago, this is our 3rd playthrough, we held off for 1.0 since our last go in update 5 and have not been disappointed

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 21:39:02 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @sinbad @TomF i don't know what it is with me either. i was really looking forward to it and then when it came to putting a thing in a machine hit a button and then get the thing from the other side of the machine my interest plummeted

      In conversation about 5 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 09-Dec-2024 02:50:05 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Leonard Ritter
      • Philip Trettner

      @lritter @artificialmind @TomF I liked Astroneer but it was massively simpler

      In conversation about 5 months ago permalink
    • Embed this notice
      Philip Trettner (artificialmind@fosstodon.org)'s status on Monday, 09-Dec-2024 02:50:07 JST Philip Trettner Philip Trettner
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve

      @lritter @sinbad @TomF Have you played/seen Astroneer? One of the best diegetic interfaces I've seen in a survival crafter.

      (You are actually carrying your inventory on your back. You always see what's in there and it's also where you interact with it.)

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Monday, 09-Dec-2024 02:50:07 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve
      • Philip Trettner

      @artificialmind @sinbad @TomF yeah i keep mentioning astroneer as positive example that it's possible to do something else in this space.

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Monday, 09-Dec-2024 04:56:43 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve
      • Philip Trettner

      @sinbad @artificialmind @TomF you say that like it's a bad thing :)

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Monday, 09-Dec-2024 05:25:03 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve

      @sinbad @lritter The big world / exploration side turned out to be so important. Interesting contrast with Infinifactory which just didn't quite grab me as much.

      In conversation about 5 months ago permalink
    • Embed this notice
      Awesome New Year Robot (stompyrobot@mastodon.gamedev.place)'s status on Monday, 09-Dec-2024 05:54:13 JST Awesome New Year Robot Awesome New Year Robot
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve

      @sinbad @TomF @lritter YES! Please focus the search box even opening a window with lists!

      In conversation about 5 months ago permalink
    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 09-Dec-2024 09:17:50 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Leonard Ritter
      • Philip Trettner

      @lritter @artificialmind @TomF not good or bad, just different & less suited to that kind of UI

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Monday, 09-Dec-2024 17:50:06 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve
      • Philip Trettner

      @sinbad @lritter @artificialmind Astroneer is quite impressive. A mere 5 minutes in and I'm stuck. "Build a tether". Cool. How? There's some stuff I can click on and it does... unknown stuff. I can click on the backpack and there's a word saying "tether" and clicking on it or anything near it does nothing. No tooltips anywhere. The tutorial is useless. This is exactly the bullshit I hate about "no interface" games.

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:00 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve
      • Kojack 🦎

      @kojack @TomF @sinbad finally the biofuel is buying me some time to mess around.

      my first useless action was to funnel all resources into a single container. it is incredibly inefficient, but clears itself up when the power goes out ;)

      In conversation about 5 months ago permalink

      Attachments


      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/635/477/826/847/270/original/2941f84ff6f85c0f.jpg

    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:01 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve
      • Kojack 🦎

      @kojack @TomF @sinbad amazing.

      anyway. i'm now set up to build the space elevator. all it takes is gathering dry shrubs until i'm blue in the face.

      oh wait, i can develop towards a chainsaw.

      In conversation about 5 months ago permalink
    • Embed this notice
      Kojack 🦎 (kojack@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:02 JST Kojack 🦎 Kojack 🦎
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve

      @lritter @TomF @sinbad If you accidentally feed an incorrect item into a constructor, it can stop it working. The wrong item is just inside of the constructor's port where you can't easily pick it off the conveyor, blocking everything behind it. Deleting the conveyor and rebuilding fixes it.

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:03 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @TomF @sinbad i now have a iron miner feeding a iron ingot smelter feeding a rod constructor except the rod constructor refuses to pick up any of the ingots on the conveyor belt. there is power. it works when i feed it manually. but otherwise it is stuck. it won't make anything else iron ingot based either.

      aha. i had to demolish and reconstruct the conveyor belt. why? who knows. amazing 1.0 release.

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:04 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @TomF @sinbad that was the closest point where iron could be found (~200m near the drop point). i only did what the game told me to do.

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:05 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve

      @lritter @sinbad That's what happens if you wander too far from the drop point too early - the animals get harder and harder. Pro-tip - don't do that.

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:06 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @TomF @sinbad it was a little more than that. the beast blocked me from using the station. i had to build a second one on a nearby hill. it took an hour of working around the problem while feeling entirely helpless. it's ok if it happens later. but this happening in the chokepoint within the first 60 minutes of the game, with the game not acknowledging this is happening, and locking the solution too far up the tree, is not a good look, esp if the bug is as old as the first early access release

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:07 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve

      @lritter @sinbad How dare the game interrupt me when I'm working!

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:08 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @TomF @sinbad as last time i had a creature bother me while i was desperately working towards the zapper

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:09 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve

      @lritter @sinbad The game starts deliberately slowly - it takes a lot of manual work to even get to power and conveyors, which of course are the core of the game. I understand why they'd take it slow for total newbs, but for people who already know the genre it's a bit tedious.

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:10 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @sinbad @TomF alright, since 1.0 is out i'll give it another try. installing. :)

      In conversation about 5 months ago permalink
    • Embed this notice
      Leonard Ritter (lritter@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:11 JST Leonard Ritter Leonard Ritter
      in reply to
      • The Seven Voyages Of Steve

      @sinbad @TomF i guess i peaked with infinifactory

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:23 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve
      • Kojack 🦎

      @lritter @kojack @sinbad Don't worry - you will solve the power problem soon with... something new :-)

      In conversation about 5 months ago permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 21:16:24 JST Tom Forsyth Tom Forsyth
      in reply to
      • Leonard Ritter
      • The Seven Voyages Of Steve
      • Kojack 🦎

      @lritter @kojack @sinbad Yup, that's the first struggle - to get a reliable enough power supply that you can leave it for 5 mins and it won't go poof. It's very important at that stage to switch off stuff you don't need.

      That's one reason NOT to funnel materials into containers. I just use a moderately long conveyor instead. That way it will fill up with 20-30 items of the thing, and then the machine will back up, stop, AND STOP CHEWING POWER.

      In conversation about 5 months ago permalink

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