@lina There aren't that many TTF fonts on OpenGameArt.org and implementing bitmap fonts would be difficult in SFML. Though, I don't like this font anyway because no matter what strings you display, the text will always be in all caps.
@lina Might as well. I tried another font, this time from 1001fonts and the same problem persisted, though I have no idea why it's showing three squares instead of one.
The prologue text was AI generated because up until recently, this game didn't have a story at all (it's just a practice game for something bigger). I decided that the end game item should be a mirror after someone suggested it, so I had ChatGPT write a quick prologue to give a backstory.
@xianc78 yea but until you it comes to that you can naturally spend more time looking for fonts if you absolutely need apostrophes, i think even there you can avoid them, even if the text ends up looking archaic as hell