Can we please just spam this to all the game developers who still don't get it?
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LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Tuesday, 05-Nov-2024 18:10:58 JST LukeAlmighty 🇨🇿 -
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LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Tuesday, 05-Nov-2024 18:22:33 JST LukeAlmighty 🇨🇿 How do you create the best motion blur effect possible?
This is scientifically proven to be the most accurate way btw.
1) You move shit on the screen
2) Your shitty eyes will do the restAdding more blur makes the thing literally blurier then real life. And that's a BAD thing.
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Coded Artist (coded_artist@gameliberty.club)'s status on Tuesday, 05-Nov-2024 18:40:49 JST Coded Artist @LukeAlmighty I like lens flare when it makes sense, like your character wearing a bulky helmet, or it's a little detail to hint at the fact the player is not human but some machine.
It's often take too far though.Chromatic aberrations are fine in small amounts for certain effects, never really had problems with those.
Motion blur though... absolute dog shit.
Blur in general is a thing I despise.
I hate looking at blurry things.Only legitimate blur and depth of field is pic related.
Looking through things that actually have a focal range, and outside the scope.LukeAlmighty 🇨🇿 likes this. -
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:meru_mewwuluv: b e a r d (beardalaxy@gameliberty.club)'s status on Tuesday, 05-Nov-2024 18:50:11 JST :meru_mewwuluv: b e a r d @LukeAlmighty lens flares in first person games are so retarded
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:meru_mewwuluv: b e a r d (beardalaxy@gameliberty.club)'s status on Tuesday, 05-Nov-2024 18:51:25 JST :meru_mewwuluv: b e a r d @LukeAlmighty blur is really good for racing games. i think a lot of these effects are great but only for certain games and certain camera angles and all that shit.
screen space reflection for instance... i hate it in most cases because you can move the camera in ways where the illusion breaks. if a game had fixed camera angles, it would work so much better!
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Mr.NutterButter (mr_nutterbutter@gameliberty.club)'s status on Tuesday, 05-Nov-2024 19:25:17 JST Mr.NutterButter @beardalaxy @LukeAlmighty exactly if there wasn't motion player in racing games it would feel so weird but an fps's is just awful.
Each of these effects have its place in games but they're just like tools you can't take a hammer to everything
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pyrate (pyrate@nicecrew.digital)'s status on Tuesday, 05-Nov-2024 21:36:08 JST pyrate I don't mind ray tracing so much, but the rest suck.
I do like temporary effects like when you get blinded or otherwise affected by the enemy units, adds a more immersive element for sure.LukeAlmighty 🇨🇿 likes this. -
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LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Tuesday, 05-Nov-2024 21:37:10 JST LukeAlmighty 🇨🇿 @pyrate
I love the idea of ray-tracing, but when I looked deeper into it, it seems to be built completely around need for upscaling and TAA. -
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LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Tuesday, 05-Nov-2024 21:47:22 JST LukeAlmighty 🇨🇿 @pyrate
I think this video is the most informative on the topic, because he goes both to the benefits and disadvantages. Although, the horror cases of blur get MUCH WORSE then shown here. -
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DM me cats :nv: (catlord@poa.st)'s status on Wednesday, 06-Nov-2024 17:35:40 JST DM me cats :nv: @Mr_NutterButter @beardalaxy @LukeAlmighty i remember the days when gamedevs first discovered bloom
when i first played dawn of war 2, the metallic paint options on armour shone like the sun but i can't find any screenshots of itLukeAlmighty 🇨🇿 likes this.
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