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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:51 JST FailureBiWinning's Mean :bean_blu: Machine Put this down for a bit - accomplished a bit more and putting it down again.
At this point, I'm basically knocking on the endgame's front door... figuratively - it won't be literal until I actually GET to the Grand Palace (even with all of Redux's rebalancing, that one's still going to be nuts).- Sick Sun likes this.
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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:52 JST FailureBiWinning's Mean :bean_blu: Machine Took another long nap - I think I'm three coffees in.
Anyway... got the roughest part of the early-game out of the way. -
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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:52 JST FailureBiWinning's Mean :bean_blu: Machine Favorite aesthetic of all the dungeons... but the enemy placement in some rooms can still fuck right off.
Second Game Over happened here - another pit death, but at least I was actually pushed into it by something this time. -
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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:53 JST FailureBiWinning's Mean :bean_blu: Machine I may or may not have dozed off... I blame the cold temperatures.
Anyway, still at this. -
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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:53 JST FailureBiWinning's Mean :bean_blu: Machine Leveling at the speed of light... and then promptly dashing off into a pit and losing my last life.
At least I leveled enough to get the Shield spell color swap. -
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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:54 JST FailureBiWinning's Mean :bean_blu: Machine As is customary, a link to where the patch is currently hosted... note that this is intended for a ROM dump using an iNES header - if your dump is using a different header (like NES2.0) or you're somehow playing headerless (something that, to my knowledge, emulators typically don't allow), the checksums won't match, which can result in some rather unpredictable behavior after applying the patch.
https://romhackplaza.org/romhacks/zelda-2-redux-nintendo-entertainment-system/ -
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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:54 JST FailureBiWinning's Mean :bean_blu: Machine ...and because I know someone out there's gonna be wondering about it, wonder no more - Error still gives his iconic introduction. In conversation permalink Attachments
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FailureBiWinning's Mean :bean_blu: Machine (daphailwhale@shitposter.world)'s status on Friday, 18-Oct-2024 19:57:55 JST FailureBiWinning's Mean :bean_blu: Machine Had my breakfast (first coffee of the day included) and felt like diving back into an old favorite ROMhack... and realized almost immediately that I somehow misplaced the patched ROM, so I had to go grab that again and redo it.
Going back to vanilla Zelda II seems like it would be pretty damn difficult for me to do at this point, honestly.In conversation permalink Attachments