Trying out Windows 11 and so far I've found 3 games that don't work on it. Starting to think this was a bad idea and it's only day 2. I think I may be going back to Windows 10 sooner than I expected..
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PsychicParrot (Jeff) 😷 (psychicparrot42@mastodon.gamedev.place)'s status on Monday, 01-Jul-2024 17:22:52 JST PsychicParrot (Jeff) 😷 -
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13 barn owls in a trenchcoat (hauntedowlbear@eldritch.cafe)'s status on Monday, 01-Jul-2024 17:22:49 JST 13 barn owls in a trenchcoat I'm probably retiring my Windows security work when Windows 11 becomes fully ubiquitous, but last time I was running tests on Win 11, I found that the way Win 11 uses Virtual Machine Platform to isolate memory can mess with running some games.
It makes Roblox absolutely crap out, for example, which actually leads me to believe that it might be certain approaches to DRM causing at least some problems - not an issue with the stuff Giles works on, of course.
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Giles Goat (gilesgoat@toot.wales)'s status on Monday, 01-Jul-2024 17:22:50 JST Giles Goat @psychicparrot42 What the heck do they do "to make it work on Windows 10 AND NOT on Windows 11" ?? This always puzzled me .. I haven't tried recently on 11 but I am sure Space Giraffe for example works on Win10 and I made it since Windows XP. "Just read MSDN and do the stuff the way it should be done!" Or it's a "weird PC weird GPU graphic drivers issues" that's not really "A win problem" or "you used some really weird OS features" ? .. True that PCs are "an HW mess" but still 🤔
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PsychicParrot (Jeff) 😷 (psychicparrot42@mastodon.gamedev.place)'s status on Monday, 01-Jul-2024 17:22:51 JST PsychicParrot (Jeff) 😷 And I can't get GameMaker running properly on here. Game builds run super slow. I'm now absolutely dreading next year when they force us all onto stupid Windows 11. It's been garbage for me so far and it doesn't seem like it's ready for proper use. Maybe it's just this particular configuration of PC, I don't know, but it's really not been a good start.
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13 barn owls in a trenchcoat (hauntedowlbear@eldritch.cafe)'s status on Monday, 01-Jul-2024 17:34:44 JST 13 barn owls in a trenchcoat "Does it actually work" is the gold standard of benchmarking.
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Giles Goat (gilesgoat@toot.wales)'s status on Monday, 01-Jul-2024 17:34:45 JST Giles Goat @HauntedOwlbear @psychicparrot42 all the graphic memory used in our engine is "bound" i.e. doesn't exceed the once allocated space and let's say I have my own "mem manager" that grabs/uses/re-uses mem blocks for the GPU stuff it uses very minimal driver/os calls for that MAYBE there's that too ?? I never really spent much time profiling/checking "to the bits" because "it works fine as it is so it's good" 😅 The "test" is "does it run well on X" ? "Yes ? DON'T touch it" 😅 i.e. do I know why ? NO!
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Giles Goat (gilesgoat@toot.wales)'s status on Monday, 01-Jul-2024 17:34:46 JST Giles Goat @HauntedOwlbear @psychicparrot42 I mean it makes me wonder because our stuff is moderately complex, some bits even use multi-threading and such but "doesn't try to do stuff exoteric/weird more I think than what any 'normal' game would do". Ok if it uses a VM I suppose MAY lead to some performance problems ? But I still find it weird and/or maybe because those are games using "a huge amount of memory" which our games normally don't ? Also I must be said ( well it's 50% true ) but at least CONT.
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