Hey, it works - why WOULDN'T you clone a little pink puffball that's straight up nuked an ancient Eldritch horror from orbit just because a bunch of mice stole his slice of strawberry shortcake once? He's putting that old god-slaying power to work here!
Mostly just taking the opportunity to fill in gaps on the map... makes for a decent grinding session.
Darwin's actually putting in some work - his physical attacks are a bit weaker than I was anticipating, but he's got some good crowd control magic at his disposal.
Accidentally stumbled into a battle with a Cyclops - he lasted long enough for the boss music to loop twice (almost thrice), but we poked his eye out and left him to rot in the bushes...
...also, new party member! (WHERE THE FUCK WERE YOU DURING THAT BOSS FIGHT, DAMMIT.)
I think I'll leave this here for now... maybe jump back into the game later on (or just leave it hanging like I've done so many others for one reason or another).
I'm playing this with a hack applied, and it's actually a pretty decent one (text inconsistency aside), thus... Obligatory: https://www.romhacking.net/hacks/4505/
Long before Silent Hill utilized it to mask its rather short draw distances (you know... PS1 limitations and all that), Arcana employed a dense fog to mark the transition point between two mazes, and if I remember this upcoming maze right...
Okay, the game initially called it "Lost Forest," but now they're not even trying to be legally-distinct about it anymore... I think this patch could use a once-over for some text consistency, but everything else is solid.
Wondering why I'm not getting my ass hopelessly lost in the forest? ...yeah, about that...
To get to the Lost Forest, one must cut through the Dwarven Pass - not exactly the hardest maze in the world to navigate, and we met a new friend along the way.
Chapter 1 ends with Teefa beating our hero within an inch of his life and leaving him to die in the maze... except someone steps in to save the day at the last possible second.
Chapter 2 starts with Rooks fully healed, though poor Sylph as seen better days... but we do get another cute party member who rather suspiciously resembles the one who just backstabbed us in the previous chapter - probably a coincidence that totally won't become important later on down the road, I'm sure.
We got Sylph taken care of back at the card shop... and now we find ourselves exploring this Dwarven Town (LALI-HO!) for clues on where to go next, like what this barkeep just told us about the Lost Woo-- I mean, Forest.
...also, this "Dwarven" Town is strange - I've only met ONE person here who even remotely looks like a dwarf back at the house I woke up in. Everyone else around here is suspiciously beardless, not wearing horned helmets, and there are absolutely no pick-axes or other such digging tools in the area.
The first boss: A slow and sturdy Stone Golem lethargically lumbers into the hallway, blocking your path while throwing the most predictable and swiftly sidesteppable punches the world has (probably) ever known (and seen coming from a mile away).
The boss music: Very fast-paced and urgent-sounding, somewhat gives the vibe that your opponent is highly unpredictable, can sprint across the battlefield like a marathon-runner and combo you into the dirt like a scrapped concept character from an otherwise-nondescript Capcom (or SNK?) fighter.
Oh look, another one... well, this one's made of iron instead of stone, but it's still a golem - spent quite a bit of time randomly bumbling around in the maze, grinding levels.
A shocking betrayal? After all that dungeon-crawling and level-grinding we did together?? Even after I complemented you on your cute hat??? YOU CAN'T DO THIS TO ME (Spoiler: Yes, she can, because as unfair as it is, THE STORY DEMANDS IT)!