@FlashMobOfOne i very honestly find linux gaming much better than windows gaming these days. Things outright run better on the same hardware thanks to vulcan shader sharing.
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GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Wednesday, 22-May-2024 23:35:51 JST
GabeMoralesVR
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GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Thursday, 23-May-2024 01:13:14 JST
GabeMoralesVR
@FlashMobOfOne you can see the space your downloaded shaders take up in linux in the steam client. Makes the same games run a lot better in linux, because they're not pausing and compiling shaders all the time. The purple bar here is the shaders it's downloaded and saved:
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GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Thursday, 23-May-2024 01:13:15 JST
GabeMoralesVR
@FlashMobOfOne yeah, the secret is in linux, all games use DXVK, which is a translation layer from direct x to vulkan. Steam, in both windows and linux, has an option to automatically download and share shaders when you download a game, but only vulkan shaders, not DX shaders. This fixes shader compilation stutter. In windows, almost nothing uses Vulkan, so the feature basically goes unused, but in linux, by nature, *everything* uses vulkan, so everything can use this, even old games.
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