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  1. Embed this notice
    GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Wednesday, 22-May-2024 23:35:51 JST GabeMoralesVR GabeMoralesVR
    • Flash Mob Of One

    @FlashMobOfOne i very honestly find linux gaming much better than windows gaming these days. Things outright run better on the same hardware thanks to vulcan shader sharing.

    In conversation Wednesday, 22-May-2024 23:35:51 JST from mastodon.gamedev.place permalink
    • Embed this notice
      GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Thursday, 23-May-2024 01:13:14 JST GabeMoralesVR GabeMoralesVR
      in reply to
      • Flash Mob Of One

      @FlashMobOfOne you can see the space your downloaded shaders take up in linux in the steam client. Makes the same games run a lot better in linux, because they're not pausing and compiling shaders all the time. The purple bar here is the shaders it's downloaded and saved:

      In conversation Thursday, 23-May-2024 01:13:14 JST permalink

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    • Embed this notice
      GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Thursday, 23-May-2024 01:13:15 JST GabeMoralesVR GabeMoralesVR
      • Flash Mob Of One

      @FlashMobOfOne yeah, the secret is in linux, all games use DXVK, which is a translation layer from direct x to vulkan. Steam, in both windows and linux, has an option to automatically download and share shaders when you download a game, but only vulkan shaders, not DX shaders. This fixes shader compilation stutter. In windows, almost nothing uses Vulkan, so the feature basically goes unused, but in linux, by nature, *everything* uses vulkan, so everything can use this, even old games.

      In conversation Thursday, 23-May-2024 01:13:15 JST permalink

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