Few people remember that in the mid to late 90s, there was a #VR arcade game demo at the lower ground of Robinson's Galleria, #Philippines (food court area, near the fountain/elevators).
The VR game was like this:
* There's an arm's length circular platform.
* You wear a headgear. It was light, like wearing goggles.
* You hold a, I think it was a 3-button joystick, that's strapped on your hands.
* It was connected to a screen outside so other people can watch.
* It was a multiplayer mecha game.
* If you change your literal facing direction, your in-game character will detect it. You have to literally turn your body, including your feet. The platform detects your feet's orientation.
* To move forward, you have to press a button. One for walking, the other for running.
* The third-button is for firing or picking up items.
It was not a free demo, you have to pay ₱100.00 (I think U$2.00 exchange rate that time). Of course, teenager me: “This is the future of arcade gaming!”
20-25 years later… it was as-if VR gaming was only invented in mid to late 2010s. O_O
Hmm… if you've seen the VR set up in Tencent's “Three-Body” (2023) series, something similar to that.
There were already cool toys back then, however, for some weird reason, things were forgotten and sometime mid to late 2010s, it was as if those forgotten toys were “new”.