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  1. Embed this notice
    Neal Gompa (ニール・ゴンパ) :fedora: (conan_kudo@fosstodon.org)'s status on Thursday, 02-Nov-2023 20:53:41 JST Neal Gompa (ニール・ゴンパ) :fedora: Neal Gompa (ニール・ゴンパ) :fedora:
    in reply to
    • Rémi Verschelde
    • HP van Braam

    @hp @marcan If Godot runs on Fedora Asahi Remix (I believe @akien packages it for Fedora and it builds for AArch64 there, so it should be available to Asahi users), then there's nothing special to do.

    Most AArch64 applications don't need to worry about the 4K/16K kernel memory management page size difference.

    In conversation Thursday, 02-Nov-2023 20:53:41 JST from fosstodon.org permalink
    • Haelwenn /элвэн/ :triskell: and clacke like this.
    • Embed this notice
      HP van Braam (hp@mastodon.tmm.cx)'s status on Thursday, 02-Nov-2023 20:53:42 JST HP van Braam HP van Braam

      @marcan hello! I'm part of the godot engine team and we've recently added aarch64 linux support to our toolchain, and are planning to support it as an official architecture.

      What would we need to do to support Asahi Linux from this? I seem to recall something about page sizes?

      The way Godot normally works is that you export your game for a platform/arch so, "aarch64" would be an arch.

      Would we need to support separate arch for Asahi?

      In conversation Thursday, 02-Nov-2023 20:53:42 JST permalink
      Sexy Moon and clacke like this.

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