@marcan hello! I'm part of the godot engine team and we've recently added aarch64 linux support to our toolchain, and are planning to support it as an official architecture.
What would we need to do to support Asahi Linux from this? I seem to recall something about page sizes?
The way Godot normally works is that you export your game for a platform/arch so, "aarch64" would be an arch.
Would we need to support separate arch for Asahi?