My big brother @stormi is about to beat me to releasing a game on Steam(*), despite me being the one working professionally in the game industry 😭
Help me repair this injustice by wishlisting, following and sharing @oremus!
My big brother @stormi is about to beat me to releasing a game on Steam(*), despite me being the one working professionally in the game industry 😭
Help me repair this injustice by wishlisting, following and sharing @oremus!
Honestly, we do care about sharing our announcements to all users, and especially on a platform that's open source and user owned like Mastodon.
But we're seriously considering doing so with comments disabled in the future...
This is just one example but the amount of FOSS absolutists who give us shit for e.g. being hosted on GitHub is just not worth our time.
I have 15 years of FOSS development experience, I've seen it all. Absolutists just make FOSS seem toxic to pragmatic people.
Looking at the replies on https://mastodon.gamedev.place/@godotengine/113177931856961903
... What's up with the FUD spreading on Mastodon?
The Godot editor is available as direct download, and packaged on Steam, EGS, Google Play, and now Horizon Store as a VR enabled app.
All open source and free, with no strings attached, but folks on Masto talk as if Godot sold its soul to the devil.
Mastodon is a platform that claimed to be designed to reduce toxic aspects of social media, but in my experience it's the most antagonistic I'm on.
New beta build for #GodotEngine 4.2!
We've now fixed almost all showstopper bugs that would prevent the release, but some of those fixes were fairly complex.
We need *a lot* of user testing on this build to make sure we're not introducing new issues. 🙏
https://godotengine.org/article/dev-snapshot-godot-4-2-beta-6/
So, big news yesterday. I'm appalled at the impact this will have on the #Unity ecosystem, and #gamedev at large. There's just no way this can lead to anything good for anyone.
#GodotEngine is getting a lot of positive attention in reaction, so I want to address a few things. 🧵
Last chance to test #GodotEngine 4.1 before the stable release, with this 2nd Release Candidate.
Fixes some important regressions, so we'd like to get as much test coverage as possible on both Godot 4.0 and 4.1 projects.
https://godotengine.org/article/release-candidate-godot-4-1-rc-2/
@digdeeper @godotengine This must be from Cloudflare, do you have JavaScript disabled?
New dev snapshot for #Godot4!
#GodotEngine 4.0 beta 5, with lots of cool features and fixes:
? Undo/redo history dock
? GDScript inner classes fixes
? SVG support in OpenType fonts (emojis!)
?️ Tons of rendering fixes
?️ Web editor starts!
https://godotengine.org/article/dev-snapshot-godot-4-0-beta-5
@thatonecalculator @Codeberg @alfredbaudisch Thanks! I appreciate that and I'm really interested in seeing how Codeberg evolves and gets adopted by more medium-sized projects.
But I don't see any project on Codeberg remotely comparable in size and traffic to Godot: https://codeberg.org/explore/repos?sort=moststars&q=&language=
Godot is one of the top 100 most active projects on GitHub:
- 10k forks
- 20-30 PRs per day in average
- ~30 issues per day, hundreds of comments
- ~100 CI runs per day with builds taking in 10m - 1.5h range
@alfredbaudisch @Codeberg
We've evaluated FOSS hosting platforms, and options like Codeberg are definitely interesting and part of our <if GitHub went to shit> contingency plan.
But at the current time no alternative would beat GitHub for what a project of the size of Godot needs:
- Huge community (everyone is on GH)
- Feature-packed (Gitea is a bit lacking there)
- Fast (GitLab is so slow)
- Free/cheap CI (we use *a lot* of resources)
@godotengine project manager and maintainer.Co-founder of W4 Games to support #GodotEngine users.Free and #opensource software advocate. #Linux gaming.
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