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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Monday, 10-Jul-2023 23:41:26 JST CrunkLord420
doing another major refactor of the rendering pipeline because I want to support both dynamic lights, and shadow-casting "lights" that only exist to cast shadows from dynamic mobs onto the baked static surfaces without contributing light themselves.
I was watching a breakdown of CS2's new renderer and it sounds like they take a similar approach to their new indoor shadow system: https://www.youtube.com/watch?v=aQI0lQhtZiE-
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Monday, 10-Jul-2023 23:41:24 JST CrunkLord420
@Relected TempleOS-first crossplatform 3D software rasterizing game engine In conversation permalink Attachments
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no, this is Relected (relected@post.ebin.club)'s status on Monday, 10-Jul-2023 23:41:25 JST no, this is Relected
@crunklord420 what are you making?
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NEETzsche (neetzsche@iddqd.social)'s status on Tuesday, 11-Jul-2023 01:19:28 JST NEETzsche
Neat.
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