PNG's Not Gif is useful for most kinds of images other that cases when you want a small sized image and you don't care if it's lossy, webp is what you want.
As free software libraries exist for viewing webp and it's supported in any decent browser, there's no reason for me to reflect that format.
>my computer doesn't even support webp files Have you considered not running proprietary malware and escaping to freedom?: https://www.gnu.org/
@Suiseiseki no because I play video games and most of the games I play don't support Linux. I also enjoy having my computer work every time I turn it on
@creamqueen >no because I play video games Correction: You surrender your freedom to proprietary malware cleverly disguised as games.
I enjoy playing free software games sometimes.
>most of the games I play don't support Linux. Why would a kernel have anything to do with the running of games?
Unfortunately, most of the proprietary malware games just work fine on WINE+DVXK+esync (also known as Proton), unless the game uses digital handcuffs (often implemented via kernel rootkit) and in that case the game obviously won't run unless the handcuffs are broken.
>I also enjoy having my computer work every time I turn it on Yeaaaaaah, I have never had that experience when it comes to proprietary malware - it always finds a way to break itself for no discernible reason.
My computer running GNU works every time I turn it on, although I sometimes like to do some really deranged patches that happen to break things - but debugging and fixing the problem is too hard, as I actually get meaningful error logs.
@creamqueen >no because I play video games Correction: You surrender your freedom to proprietary malware cleverly disguised as games.
I enjoy playing free software games sometimes.
>most of the games I play don't support Linux. Why would a kernel have anything to do with the running of games?
Unfortunately, most of the proprietary malware games just work fine on WINE+DVXK+esync (also known as Proton), unless the game uses digital handcuffs (often implemented via kernel rootkit) and in that case the game obviously won't run unless the handcuffs are broken.
>I also enjoy having my computer work every time I turn it on Yeaaaaaah, I have never had that experience when it comes to proprietary malware - it always finds a way to break itself for no discernible reason.
My computer running GNU works every time I turn it on, although I sometimes like to do some really deranged patches that happen to break things - but debugging and fixing the problem isn't ever too difficult, as I actually get meaningful error logs.
@dushman If you want to do animations, I recommend apng - which compresses quite well for *animations*.
If you want looping videos, I recommend a video format (many crappy video players don't support looping for some reason), although webp does have a video mode and most video players that implement webp videos support looping.
Gif is a terrible video and image format that doesn't even support a decent number of colours at per image - but of course everyone just implemented a nasty colour hack that makes the video extra grainy instead of using a decent video format instead.
@coolboymew who actually cares about file size that much for images that don't even take a lot of space, it's different when the image is like 23mb but that's never the case
@smug@pomstan Sisvel claims to hold patents on everything, but they won't tell you which patents specifically.
They get a lot of money conning companies to pay royalties for patents that probably don't even have.
>Hybrid block-based coding >Partitioning >Prediction >Filtering >Entropy coding Ah yes, mathematical techniques used for efficient video compression techniques for decades now, but of course Sisvel claims they have patents on all that sort of math.
1) server host has to pay less for the bandwidth and storage, which are the biggest costs for them, end user has to download less, making it take less time and using less data, which is still relevant for mobile users, but some desktop users as well (rip). a 90% difference is massive (see https://squoosh.app/) 3) the end user doesn't notice the difference if they are just scrolling past an image or something 4) old formats are inefficient due to older tech. 5) webm (webp is based on that) vs h264 was a massive fight with licenses and different tech companies picked their side a decade ago. There is a reason apple can't play webms (they put their focus on h264), why you need to buy a hevc codec for 89 cents in the MS store and why you can't display webps on windows images. Because fuck you. 6) AVIF (and AV1) is the new hot kid on the block all the tech companies decided was _the_ new thing. No loicense or any of that shit. Guess what can be displayed in safari AND windows image viewer without a problem, despite being rather new? The sad side of this that anything that isn't AVIF is getting shit on, like JPEGXL, which seems a hype af tech which would allow another massive savings, is backwards compatible to jpg and still is fast (this is a problem WEBP and AVIF have, they are SLOOOW to encode, webp is still tolerable though. Using AV1 HW might change that but that's still rather new)