@kaia :blobcatgooglypen: so it could have been the better effect when they would have created a 200 million game that would actually be good so that the people would have been at home playing the game then...
@kaia lets say a dev costs 200k with taxes and offces etc. 81mio would be 400 devs for a year. or 100 for 4 years. seems reasonable tbh
1000 devs for a year or better 2000 for 6 months since it needed to be done fast for the covid app. seems unreasonable til u remember it had to work on android and ios
@lanodan@queer.hacktivis.me@kaia@brotka.st The Dutch app also cost around 20 million to develop which is insane considering we're a much smaller country than Germany. So we spent a lot more money per citizen.
Our government also spent 4.3 million on advertising it.
@meso@asbestos.cafe@kaia@brotka.st Wait I'm doing some more reading now and 20 million is the cost of development, with monthly operation costs being 2 to 3 million euro so I wouldn't be surprised if it ended up costing 100 to 200 million euro at the end of its lifetime actually.
While you know while the development and operation costs of most contact tracing apps are definitely out of proportion I would not immediately conclude that this means that the apps were a complete failure.
While hard to quantify in exact numbers these contact tracing apps have during their lifetime probably prevented hundreds of thousands of cases of COVID.
And there's one thing that is definitely more expensive than incompetent government software development, which is healthcare.
Maybe the 200 million euro spent on the contact tracing app has saved 300 million euro in healthcare expenses?
@Jain@kaia >so it could have been the better effect when they would have created a 200 million game that would actually be good A GPLv3 game that is, public money should produce public software :ignucius: