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  1. Embed this notice
    Dawn Ahukanna (dahukanna@mastodon.social)'s status on Saturday, 27-May-2023 19:25:42 JST Dawn Ahukanna Dawn Ahukanna
    in reply to
    • Dr. Casey Fiesler
    • Steve Haroz (@sharoz on 🐤)

    @sharoz @cfiesler

    … and VR will stay “5 years away” as long as VR headsets don’t have the same availability and utility as glasses.
    BTW over 50% of the global population wear glasses for some sort of “-opia”. Yet fundamental assumption by VR headset, all people have “no-opia”. So already reduced potential market by 50%.

    In conversation Saturday, 27-May-2023 19:25:42 JST from mastodon.social permalink
    • goatsarah likes this.
    • Embed this notice
      Dr. Casey Fiesler (cfiesler@hci.social)'s status on Saturday, 27-May-2023 19:25:50 JST Dr. Casey Fiesler Dr. Casey Fiesler

      an interesting anecdote for wondering "how big is VR right now" is that if you go to the Google News category for VR on any given day, about half of the articles are about Pokemon Go

      In conversation Saturday, 27-May-2023 19:25:50 JST permalink
    • Embed this notice
      Steve Haroz (@sharoz on 🐤) (sharoz@scicomm.xyz)'s status on Saturday, 27-May-2023 19:25:50 JST Steve Haroz (@sharoz on 🐤) Steve Haroz (@sharoz on 🐤)
      in reply to
      • Dr. Casey Fiesler

      @cfiesler

      VR has been "5 years away" from having common uses outside of gaming for the past 40 years.

      In conversation Saturday, 27-May-2023 19:25:50 JST permalink
    • Embed this notice
      Steve Haroz (@sharoz on 🐤) (sharoz@scicomm.xyz)'s status on Saturday, 27-May-2023 19:31:42 JST Steve Haroz (@sharoz on 🐤) Steve Haroz (@sharoz on 🐤)
      in reply to
      • Dr. Casey Fiesler

      @dahukanna @cfiesler

      What's tricky about VR is that because it's not actually far and the headset's lens is doing the bulk of refraction for you, most glasses wearers can and should take off their glasses to use the headset. Here's my understanding of how headset wearing is impacted by different conditions:

      Myopia (nearsighted): fine without glasses.
      Astigmatism (non-spherical): need contacts with the headset.
      Presbyopia (poor focusing ability): fine without glasses except for extreme cases.

      In conversation Saturday, 27-May-2023 19:31:42 JST permalink
    • Embed this notice
      Steve Haroz (@sharoz on 🐤) (sharoz@scicomm.xyz)'s status on Saturday, 27-May-2023 19:56:31 JST Steve Haroz (@sharoz on 🐤) Steve Haroz (@sharoz on 🐤)
      • Dr. Casey Fiesler
      • goatsarah

      @goatsarah @cfiesler @dahukanna

      Other possible VR issues:

      1) It takes some getting used to. Maybe give it more time or try double checking the fit and calibration. But if you struggle after careful calibration and a few 10+ minutes sessions, then...

      2) You may have mild astigmatism. Worth discussion at next optometry appointment.

      3) Some folks (~10%) have reduced depth perception ability from stereo images. Even non-glasses-wearers just never get the headset images to fuse and stay focused.

      In conversation Saturday, 27-May-2023 19:56:31 JST permalink
    • Embed this notice
      Steve Haroz (@sharoz on 🐤) (sharoz@scicomm.xyz)'s status on Saturday, 27-May-2023 20:10:24 JST Steve Haroz (@sharoz on 🐤) Steve Haroz (@sharoz on 🐤)
      • goatsarah

      @goatsarah

      Have you tried adjusting the lens distance? -2 diopters should be well within the range it can accommodate.

      https://www.vive.com/us/support/vive/category_howto/adjusting-the-lens-distance.html

      https://www.roadtovr.com/htc-vive-hidden-mechanism-maximum-field-of-view-lens-to-eye-distance/

      In conversation Saturday, 27-May-2023 20:10:24 JST permalink

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