This coworker was a talker, and it was close to lunch anyway, so I figured I would listen for a bit while asking questions.
At this point, my SIL has apparently spread word of events currently unfolding, so now the entire office of like 17 people has gathered in the main work area trying to look busy while listening.
Unfortunately, for him anyway, I found out he also like make things up when he doesn't know something, and it did not take long at all to reach that knowledge threshold.
I just let him keep talk without correcting him or anything.
The office giggling increases, and eventually he starts to notice that something is going on, but he just can't quite put his finger on. 🤔
I can't even remember what the last thing he was talking about, but when apparently I replied with, "Oh, is that right?", that was too much for my other coworkers to handle.
They all burst out laughing so hard.
My sister-in-law, with tears in her eyes, puts her hand on his shoulder and explains that I'm the basically the security department here, before mention getting lunch at the local diner.
Poor dude... Lol
@hazlin OpenGL 4
It manages a lot of the fiddly annoying stuff for you while giving you the full power of the GPU. It's pretty easy to get a window up and a context attached with GLEW. There are some libs out there to do that stuff, but why? It's not particularly hard.
My editor is effectively a really boring 2D OpenGL game: https://github.com/yzziizzy/gpuedit
I also recommend using some good C data structure libs, like stb or my own sti: https://github.com/yzziizzy/sti Or you could write your own if you want the experience. Just make sure to learn and use the techniques from stb or sti in making typesafe generic data structures in C.
And you'll need a math library. I couldn't find a good one in pure C, so I wrote my own: https://github.com/yzziizzy/c3dlas
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