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    gentoobro (gentoobro@gleasonator.com)'s status on Saturday, 01-Jun-2024 17:32:26 JSTgentoobrogentoobro
    in reply to
    • hazlin no plap pirate

    @hazlin OpenGL 4

    It manages a lot of the fiddly annoying stuff for you while giving you the full power of the GPU. It's pretty easy to get a window up and a context attached with GLEW. There are some libs out there to do that stuff, but why? It's not particularly hard.

    My editor is effectively a really boring 2D OpenGL game: https://github.com/yzziizzy/gpuedit

    I also recommend using some good C data structure libs, like stb or my own sti: https://github.com/yzziizzy/sti Or you could write your own if you want the experience. Just make sure to learn and use the techniques from stb or sti in making typesafe generic data structures in C.

    And you'll need a math library. I couldn't find a good one in pure C, so I wrote my own: https://github.com/yzziizzy/c3dlas

    In conversationSaturday, 01-Jun-2024 17:32:26 JST from gleasonator.compermalink

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    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      GitHub - yzziizzy/sti: General extension library for C. No dependencies beyond common POSIX platform headers. "[st]andard library, [i]zzy", in the same vein as stb.
      General extension library for C. No dependencies beyond common POSIX platform headers. "[st]andard library, [i]zzy", in the same vein as stb. - yzziizzy/sti
    2. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      GitHub - yzziizzy/c3dlas: Linear algebra functions and utilities for 3D rendering in C
      Linear algebra functions and utilities for 3D rendering in C - yzziizzy/c3dlas
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