> This is a collection of writing related to the dynamics of online communities (and a few virtual communities from before home Internet). It tries to explain why online communities end up the way they do, how they form, and how they succeed or fail.
i've been watching """tv""" again the past week or so and maybe its just the shows i pick but it always feels kinda like ...
- episode to episode, it's wrestling — some ppl down for the count, some ppl temporarily out of the picture - and broader, it's a chess board where the pieces reset and find new starting places at series' end. - a lot happens, but nothing happens, too.
i both can and can't describe anything that occurred in buffy, or dexter, or w/e, years later, with much detail
> [Final Fantasy XI, 2023] has around 68k active characters, which means there’s probably around 40-45k active accounts given you can have multiple characters on an account (which not everyone has)
I keep thinking about MMOs that are "more punishing" or rather more user-hostile, less QoL and less help finding your way; and thus more reliant on other people, and I guess for that, people just play the originals.
@shibao I've fired lots. p90, m4a1, glocks. it changed how I saw them a lot. I felt very aware of how careful you have to be with them. I am grateful I did
sometimes hold an umbrella or something and it feels Correct in my body. like I was meant to hold something. a staff. a sword and shield. I feel the same way in robes