@sinbad@lritter@artificialmind Astroneer is quite impressive. A mere 5 minutes in and I'm stuck. "Build a tether". Cool. How? There's some stuff I can click on and it does... unknown stuff. I can click on the backpack and there's a word saying "tether" and clicking on it or anything near it does nothing. No tooltips anywhere. The tutorial is useless. This is exactly the bullshit I hate about "no interface" games.
@sinbad@lritter The big world / exploration side turned out to be so important. Interesting contrast with Infinifactory which just didn't quite grab me as much.
Finishing the last few achievements in Satisfactory. This game is EXTREMELY pretty. Amazing environments, huge draw distance. Just a fantastic engine - well done that team!
From here you can see the first 75% of my game - the desert biome - and that's only about a fifth of the world!
@lritter Anyway, I disagree. It's a really nice UI that works as designed, has a ton of bells and whistles, each one has a fairly standard layout that shows me what I expect where I expect it, and doesn't get in my way.
@sinbad Two of ours are like that - they like being near you and talking to you, and a chin rub is fine. But even after four years of training, being picked up is still something to be grudgingly endured, and lap-sitting is for special occasions only.
Although one of them will now sit on our laps if (and only if) we're watching TV, and she seems to like to actively watch it with us. Very odd.
It's worth trying all four starting locations in Satisfactory, at least up to the coal stage. Because when you finally go for the completion run, the feeling of going out from one start location, and finding your way to another, is pretty cool.
You're exploring as usual, and you get this feeling of "hey I remember this river". And then it's "oh, this is the Caterium mine, and I put the Space Elevator over there - so that means over here is a bunch of iron ore mines." It's very odd getting memories of virtual places.
@mcc@Farbs@aeva@renkotsuban It's originally from French, so "dee-kal" is certainly wrong. On the other hand, the French uses a é (e-acute), so the correct pronunciation should be more like "day-kal" than "deh-kal".