It's kind of a miracle that anyone thought that if they just tediously connected a few hundred wires together, they could make electricity do something like math and logic. And then they went ahead and did it. And then they kept doing more of it. All the while trusting that maybe someday this would turn out to be a useful thing to someone - it just needed more wires!
@montyhayter mostly, though, I'm just not used to thinking about stuff in 3D so I end up forgetting that when I'm going to attach a plate to a thing, I have to consider how thick the plate is too. Or that nuts are bigger when you measure them from point-to-point instead of edge-to-edge. Oops. Or that if the hole for the nut is big enough, but too small to fit my fingers or a tool in there, I can't very well tighten it, can I? Stuff like that. 😛
@montyhayter there's imprecision in the 3D printer, for sure. I think maybe less so with a resin printer, but I don't have one of those. Sometimes the problems occur because of roughness with overhangs or bridging which I usually forget about.
@montyhayter I did a tiny bit of early CAD stuff in a highschool class in the late 90s. There wasn’t any manufacturing though. Was a (presumably early) version of AutoCAD that ran on DOS machines so while there was some visualization, it wasn’t exactly… good. 😛
@montyhayter haha - yeah, it's amazing how much it's all changed! What's weird is how quickly we get used to those changes. I was watching some retro computer YouTube thing a few days ago and they had a program bouncing "balls" written in BASIC on a C64 or something. And it was like, they could only bounce maybe 6 of them and could double that if they used assembly language. (Or maybe more - I already forgot the details.) Now we can do thousands on a web canvas with javascript. 😛
@montyhayter that bouncing ball demo was legendary. I remember reading about it in magazines and stuff, even. I never had an Amiga. Was a long time before I ever got to see it in person, but even when I did finally it was still impressive at the time.
Then Wolfenstein 3D came out and suddenly everything else looked terrible by comparison and then Doom was dropped a year later, I think, and wow... What a fun time that era was. Stuff got exponentially better almost every year for like a decade.
I fully intend to do the midwestern thing of hiding in the basement for about 10 seconds and then going outside and watching until the pelting rain or hail starts leaving welts or there's a literal tornado in my yard.
Just found out, entirely by accident, that I'm under a tornado watch. I only discovered it because of a national news story I happened to notice most of the way down the page on CNN about an especially dangerous weather condition in the midwest.
And I'm like.. "Wait, I'm in the midwest!" I clicked the story.
Turns out, yeah, my county is in the watch area and there's a line of serious storms coming that have already spawned tornadoes and killed people today.
It's an almost perfect encapsulation of how I've been feeling lately about Apple as a company - that they've very much lost touch with "real people" entirely. The people calling the shots are too rich and too spoiled and can't relate.
I'm sure it's easy to argue, "that's way overthinking it" except I didn't come up with this thought to write an article for a blog or whatever - this hit me *immediately* within the moment as I watched the ad. I was cringing before it was even finished. I think I even uttered, "ugh that's really bad optics, Apple" under my breath.
IMO, it's damming that no one in the (likely long) chain of people who had to approve the ad was willing to think different about it and go back to the drawing board.