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Notices by Drew DeVault (drewdevault@fosstodon.org), page 3

  1. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Tuesday, 12-Nov-2024 20:55:56 JST Drew DeVault Drew DeVault
    in reply to
    • PuddleOfKittens

    @PuddleOfKittens I think that LSPs serve a purpose for a programming subculture that I am not a member of and do not understand very well. For that reason I don't judge it too much. But I will say that the complexity floor seems uncomfortably high and that this subculture tends to have a laissez-faire relationship with software complexity that I do think is "bad".

    In conversation about 7 months ago from gnusocial.jp permalink
  2. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Tuesday, 12-Nov-2024 19:36:37 JST Drew DeVault Drew DeVault

    "How many types in total are in your program?"

    Rust: tens of thousands
    Hare: probably less than one hundred

    In conversation about 7 months ago from fosstodon.org permalink
  3. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Tuesday, 12-Nov-2024 19:33:16 JST Drew DeVault Drew DeVault

    Generally skeptical of programming languages that require an IDE (or an LSP, which is the same thing) to use effectively

    In conversation about 7 months ago from fosstodon.org permalink
  4. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Tuesday, 12-Nov-2024 19:33:15 JST Drew DeVault Drew DeVault
    in reply to

    That said I do want to write a language server for Hare at some point because I think that would be useful to certain kinds of programmers

    But the LSP specification is, uh, quite a doozy

    In conversation about 7 months ago from gnusocial.jp permalink
  5. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Saturday, 09-Nov-2024 01:55:33 JST Drew DeVault Drew DeVault
    in reply to

    "A brommobiel (moped car) is a moped on more than two wheels and is classified under the group of non-motorized vehicles. A moped has an engine and is therefore also a motor carriage."

    In conversation about 8 months ago from gnusocial.jp permalink
  6. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Saturday, 09-Nov-2024 01:55:33 JST Drew DeVault Drew DeVault

    The taxonomy of traffic participants in Dutch law is the brainchild of an orangutan on cocaine

    In conversation about 8 months ago from fosstodon.org permalink
  7. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Saturday, 09-Nov-2024 01:55:32 JST Drew DeVault Drew DeVault
    in reply to

    The worst offender is brommobiels, and whoever invented those can get fucked

    To any reasonable person this is just a small car, but under the law it's a moped, but unlike mopeds it has to follow the traffic rules for cars, but like mopeds it is a motor *carriage* but not a motor *vehicle*, whereas a car is both.

    This is all on the exam.

    In conversation about 8 months ago from gnusocial.jp permalink

    Attachments


    1. https://cdn.fosstodon.org/media_attachments/files/113/448/280/390/569/327/original/cafceff34fe2ec3e.jpg
  8. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Saturday, 09-Nov-2024 01:55:32 JST Drew DeVault Drew DeVault
    in reply to

    (I am aware that this taxonomy is not the result of drugged up orangutans, but in fact is the result of people inventing new and increasingly contrived means of transport with the explicit aim of circumventing tax and/or licensing requirements, which are then regulated after the fact by an exasperated road authority)

    In conversation about 8 months ago from fosstodon.org permalink
  9. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:59 JST Drew DeVault Drew DeVault
    in reply to

    Happy enough with this performance to move on from optimization for now, but for future reference I have noted a few low-hanging fruits: splitting chunks into smaller pieces (16x16x16 being obvious) for better frustrum culling and faster tesselation updates; reducing the size of vertex attributes and offloading some additional computation to shaders; and possibly moving tesselation off of the main thread

    In conversation about 8 months ago from gnusocial.jp permalink
  10. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:59 JST Drew DeVault Drew DeVault

    Optimize it and crank that render distance up baby

    Bonus points for anyone who recognizes the seed

    In conversation about 8 months ago from fosstodon.org permalink

    Attachments


  11. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:59 JST Drew DeVault Drew DeVault
    in reply to

    Back up to a more reasonable framerate with unloading of distant chunks and frustrum culling in place (note C is given as a ratio now)

    However, lots of verticies still need to go by making chunk tesselation aware of neighboring chunks (and not unconditionally rendering faces on chunk boundaries).

    In conversation about 8 months ago from fosstodon.org permalink

    Attachments


    1. https://cdn.fosstodon.org/media_attachments/files/113/413/536/414/747/696/original/95db2521bf59b56d.png
  12. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:58 JST Drew DeVault Drew DeVault
    in reply to

    Improved state of the Nether

    In conversation about 8 months ago from gnusocial.jp permalink

    Attachments


    1. https://cdn.fosstodon.org/media_attachments/files/113/418/354/990/202/720/original/ab7209b3ef869816.png
  13. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:58 JST Drew DeVault Drew DeVault

    World by /u/LegalBottle147

    In conversation about 8 months ago from fosstodon.org permalink

    Attachments


    1. https://cdn.fosstodon.org/media_attachments/files/113/418/317/336/534/484/original/0bad90fe0edbb190.png
  14. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:58 JST Drew DeVault Drew DeVault
    in reply to

    Oh, and at some point I plan on reducing the average tesselation load by caching more tesselated chunks than are actually being rendered, so that the tesselation distance exceeds the render distance under normal conditions

    In conversation about 8 months ago from fosstodon.org permalink
  15. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:57 JST Drew DeVault Drew DeVault
    in reply to

    So they fixed blender in Alpine which means I actually have to learn how to use it

    In conversation about 8 months ago from gnusocial.jp permalink

    Attachments


    1. https://cdn.fosstodon.org/media_attachments/files/113/424/763/738/787/136/original/211c30d5e483c18b.png
  16. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Monday, 04-Nov-2024 21:55:57 JST Drew DeVault Drew DeVault
    in reply to

    That's probably all for today. Not bad for eight days of work :)

    In conversation about 8 months ago from fosstodon.org permalink
  17. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Sunday, 03-Nov-2024 05:43:11 JST Drew DeVault Drew DeVault
    in reply to

    Had a lot of Real Work to do today so that's probably all for betamine today. Tomorrow I might do "onequads" (like rails and ladders) and set it up to fetch chunks from regions dynamically (and explore the whole world).

    In conversation about 8 months ago from fosstodon.org permalink
  18. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Sunday, 03-Nov-2024 05:43:11 JST Drew DeVault Drew DeVault
    in reply to

    "FIRETEX!", my old friend

    In conversation about 8 months ago from gnusocial.jp permalink

    Attachments


    1. https://cdn.fosstodon.org/media_attachments/files/113/403/103/874/018/338/original/3a79a4a5f4f65c87.png
  19. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Sunday, 03-Nov-2024 05:43:11 JST Drew DeVault Drew DeVault
    in reply to

    Got the "twoquads" done

    In conversation about 8 months ago from fosstodon.org permalink

    Attachments


    1. https://cdn.fosstodon.org/media_attachments/files/113/402/999/605/621/648/original/da511635e1c5722a.png
  20. Embed this notice
    Drew DeVault (drewdevault@fosstodon.org)'s status on Sunday, 03-Nov-2024 05:43:11 JST Drew DeVault Drew DeVault
    in reply to

    Blender is broken in Alpine and let me tell you manually trial-and-erroring vertex positions and UV mappings in its absence is not very fun

    In conversation about 8 months ago from gnusocial.jp permalink
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    Drew DeVault

    I write codeNatural language proficiency:★★★★★ 🇺🇸★★★☆☆ 🇯🇵★★☆☆☆ 🇳🇱★★☆☆☆ 🤟★☆☆☆☆ 🇫🇷Does not want to talk to you about cryptocurrency or AI

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